![]() ![]() I can’t tell you the amount of times I was breaching in slow motion through a door whilst the gun reloaded, also in slow motion. Guess it’s obvious but reloading before breaching is highly recommended. I haven’t particularly found one weapon that stands out from the rest as most enemies can be taken down in a couple of shots, though those with a faster reload will naturally be more helpful. It’s here you’ll also be able to unlock new weapons such as shotguns, Uzi’s, machine guns, more powerful pistols and grenades.Īll weapons can be upgraded with add-ons so if you feel like you need a little more precision you can simply add on your upgrades in the menu before the next operation begins. Once they’re unlocked they’re available through the rest of the case and you can take them across modes outside of the main campaign. The more you collect, the more upgrades you can purchase (such as laser sights, reflex sights, extended clips etc), giving you a slight advantage over your opponents. You begin with a pistol which can be upgraded with the games Merit currency, secured by completing certain objectives in the case operations. RICO feels traditional, like a time capsule encrusted with the mechanics you expect from a modern day shooter. ![]() Most importantly, the gunplay is tight and solid, bringing back those memories of late nights playing TimeSplitters, XIII and Time Crisis in your bedroom with your mates. Each case you take on has multiple routes you can take in order to cut off a few underlings before getting to the mastermind, tearing through his minions with reckless abandon and most importantly, looking freakin’ awesome whilst doing it. That ‘means necessary’ is primarily, breaching through doors in slow motion and shooting up every single rotter in individual rooms and stairways until the building is free of the criminal infestation that lingers within it. RICO puts you in the shoes of an elite group of super agents, forced to work together to take down crime kingpins through ‘any means necessary’. Here we are though, with an absolute banger of a shooter that cements Ground Shatter as one of the most exciting and surprising indie developers working today. ![]() I could sit here for this entire review and wax lyrical about how I was genuinely surprised the route the company took after releasing the cracking vertical beat-em-up SkyScrappers, and how quite honestly a 3D shooter with an art style that pays tribute to the early PS2-era of that genre was the last thing I could have considered.
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